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3D Modelling - 23

<< Back to 3D Modelling - 22


In a Galaxy Far, Far Away lies the Bunny Nebula 
        (March 2022) :
Nebulous Pink Volumetric Fluffy Bunny

A 3D Volumetric Smoke "challenge".
     ... A 7 mins render on a new Falcon Talon machine.

Note that this uses a TOTALLY different technique to the Bunnies further down the page... This version was created before we'd even discovered that NASA had created some Bunny VDR's of their own! It's a small world!


Dunes (March 2022) :

Dunes Merely a quick test after a major software crash and multiple reboots and re-installs.
     ... A 47 mins render on an old Dell Aurora machine.


Faery Garden (March 2022) : 

Faery Garden


Super-Toon (March 2022) : 

Super-Toon 01

Sometimes all that's required is a small, "quick 'n Dirty" low-rez Toon!  This wasn't even a proper render... just a screen-shot of a smooth-shaded preview!


Lace (April 2022) : 

Lace

The original 95%-converged render (2,469 ray-traced Iterations) took  15hrs 53mins on the new Falcon Talon machine because all sub-divisions were set to their maximum levels... Not that they were really required, but sometimes it's just fun to see what happens.


Black Hat (April 2022) :

Hat

This took less than three minutes to render!


Volumetric Teapot (April 2022) :

Volumetric Teapot

A Volumetric experiment using an open-source NASA  Teapot VDR file in a Spherical Primitive Volume. (1,535 ray-traced iterations, 10 mins rendering time on Falcon Talon computer.)


Volumetric Bunny 01 (April 2022) :

Volumetric Bunny 01

A Volumetric experiment using an open-source NASA  Bunny VDR file in a Cubic Primitive Volume. (3,655 ray-traced iterations, 35 mins rendering time on Falcon Talon computer.)

(A totally different technique to the Bunny at the top of this page!)


Volumetric Bunny 02 (April 2022) :

Volumetric Bunny 02

A Volumetric experiment using another open-source NASA  Bunny VDR file in a Cubic Primitive Volume. (14,350 ray-traced iterations, 53 mins rendering time on Falcon Talon computer.)


Lingerie Shoot Revisited (April 2022) :

Lingerie Shot 02

562 ray-traced iterations - 17mins.
This started life with "simple" waist-high nylons, then took some time and effort to add the "seams" and to remove the upper portions of the nylons AND their patterns in the 3D model WITHOUT the assistance of Photoshop (which would have been "cheating"!).


Sunflowers (April 2022) :

Sunflowers

1,160 ray-traced iterations, 12 mins rendering time.


Reclining Blonde (April 2022) :

Reclining Blonde

3,403 ray-traced iterations... 5hrs 25mins render-time.


Space Woman 01 (April 2022) :

Space Woman 01

43min render, 510 ray-traced iterations.


Space Woman 02 (April 2022) :

Space Woman 02

1hr 4min render, 840 ray-traced iterations.


...

 


Retro Space Man (April 2022) :

Retro Space Man

370 ray-traced iterations, 3 mins 46 secs.


Modern Space Man 01 (April 2022) :

Modern Space Man 01

6,069 ray-traced iterations,
6 mins.


Modern Space Man 02 (April 2022) :

Modern Space Man 02

2,457 ray-traced iterations, 2 mins 30 secs.


Modern Space Man 03 (April 2022) :

Modern Space Man 03 - with Fog

631 ray-traced iterations, 3 mins.

 


Lady in Red (April 2022) :

Lady in Red2,061 ray-traced iterations, 31 mins.


Lady in Blue (April 2022) :

Lady in Blue

Cranked up the settings on this one and exceeded the limit of 15,000 ray-traced iterations after around 23 hours on a GRUNTY machine! (The eybrows still need work, however!)


Rembrandt Lighting - 01
        (April 2022) : 

Rembrandt Lighting 01

1st experiment with Rembrandt Lighting (Note the triangle of light surrounded by shadow under her left eye) - 4hrs 46 mins on old Dell... 1,692 ray-traced iterations.


Effigies  (May 2022) : 

Effigy and Brick Man

Experimental:
2x 6min 822-iteration renders.

Effigies  (May 2022) :

Effigy and Brick Man - 2

(Corrected version.)


Vintage Blonde  (April 2022) : 

Vintage Blonde


Snowman and SnowDragon  
  (May 2022) : 

SnowMan and SnowDragon


Oceanic Missile Launch
  (May 2022) : 

Oceanic Missile Launch

A 1hr 50min render, 5,000 Ray-Traced Iterations.


Chamtini (May 2022) : 

Chamtini

A 1hr 14min render, 1,260 Ray-Traced Iterations.


Tortoise-Shell Cat (May 2022) : 

Tortoise-Shell Cat

1hr 54min render, 1,815 Ray-Traced Iterations.

 


Guardian of the Portal (May 2022) : 

Guardian of the Portal

1hr 54min render, 473 Ray-Traced Iterations on an older machine.


Another Blonde (June 2022) : 

Another Blonde

25hrs 3min render, 1,506 Ray-Traced Iterations, yet still only 71.6% converged on a powerful graphics machine.!


Lady Godiva (June 2022) : 

Lady Godiva

CPU-Only (No GPU due to GPU-Memory constraints... as-in 29Gb rather than "just" 24Gb!), 4hrs 42mins, 95% Converged.

Attempting to apply dForce to the hair caused a catastrophic and time-consuming explosion:

hhh

... but we could always call it ART!


Peeping Tom (June 2022) : 

It is said that, during the 13th Century, Lady Godiva rode the streets of Coventry naked so her husband, Leofric, would repeal an oppressive tax. The townsfolk were forbidden to look, but a tailor named Thomas broke the rule and has become known as "Peeping Tom".

Godiva Keyhole

A 4hr render - 750 Iterations.

On reflection, the inside of the door should be darker:

Peeping Tom - Darker


B&W Blonde  (June 2022) : 

Black and White Blonde Portrait

25hr 2min render, 2.119 Ray-Traced Iterations on new machine... Was 90% converged when it timed out!

B&W Blonde 2  (June 2022) : 

Tweeked and lower rez:

Black and White Blonde Portrait - 2

"Only" a 15hr54mins render and 2,437 Iterations.


We just don't give UP, do we?!

:-)

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ph: +33 [0] 321-86-76-17

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